![]() ![]() Of course, that’s not all! You can review all of the upcoming changes for this patch by checking out the full PTR release notes, shared within the PTR sub-forum. The Greatsword scales evenly with Strength and Dexterity, making it a good pair for many other martial weapons. The Defiance tree excels at aggressive defense that can survive and deal damage against multiple opponents. The Onslaught tree embodies relentless offense and focuses on defeating enemies before they can take you out. Both Weapon Skill Trees feature versatile tactics for varied playstyles: Learn the risks and rewards of each option to survive in battle. This two-handed blade utilizes stances to adapt to different situations. Get ready for a new weapon - the Greatsword. We’ve also added a lot more character to the zones and settlements in Monarch’s Bluffs and Everfall, new enemies, new major locations, and new challenges in the quests and open world. ![]() The Hermit himself is now more mobile, while the story and quest flow vastly improved. Players will still converge on the Hermit Yonas to start on the path to becoming Soulwardens, but the Yonas quests have all been consolidated in Everfall. We’ve revised onboarding to stay focused on the central storyline, introducing the legacy of King Arthur in Monarch’s Bluffs and a curse and famine from the sorceress Medea in Windsward. We’ve added a variety of new quest dynamics, from wave events to tracking and traversal challenges, puzzles in the ruins, unique interactions with the world, and dynamic events players will encounter. Quest flow through zones has been optimized, with NPCs who move around and a central story thread that takes players through each region of the game, unlocking side content to pace out the experience. Player feedback on quest variety, AI variety, more streamlined questlines with less running back and forth, and improved storytelling in those early stages of the game helped bring about the following changes: We’ve completely redesigned the early levels of New World, so players who start the game or roll a new character will experience brand new stories and quests. Your participation will help us to deliver awesome content and updates in the future! Major Updatesĭuring this iteration of the PTR, we look forward to hearing your playtest feedback on the following changes. We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our PTR sub-forum (you can also utilize our in-game feedback tool). Existing test characters have been wiped for this cycle, in order to ensure thorough testing of the early game experience changes and ensure feedback received is evaluated at the same difficulty benchmarks as we roll out new features across the next several weeks. ![]() You may have to change your client regional selection from the main menu in order to discover your intended test world. To maximize world population and encourage group play, we will open with two worlds available (“US East PTR 1” and “EU PTR 1”) for this playtest cycle, with them located within US East and EU Central regional datacenters respectively. The PTR will officially open tomorrow, September 1, at 10 AM PDT (5 PM UTC). Nonetheless, hundreds of changes have already been made - with more to come - and the full release notes will be shared on release day. However, not every bug or feedback piece will be actioned on before release - some changes need time to be investigated further, and may arrive in a subsequent patch or two. Between our internal testing efforts and your reports, we hope to catch and resolve all serious issues before they reach the live servers. These preview builds are snapshots of upcoming major releases and are not final versions - you may encounter bugs, crashes, missing text, or other issues. The Public Test Realm (PTR) is a limited-availability server-set that will give players an early look at upcoming features. Similar to the activities leading up to our latest major update, we are approaching the release of our next large release and would like to once again invite you all to participate in the next cycle of our Public Test Realm (PTR)! PTR Aeternum is an ever-evolving world, and as such, we continue our efforts in providing our players with an assortment of ongoing new features, content, and changes. ![]()
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